
By the point it was released, the market was drowning in Laserdisc games.

There was a follow-up - escape from Singe's Castle - released on home systems, and an arcade sequel in 1991 which refined the technology.

After seeing Sega's Astron Belt, Dyer switched development to more of an interactive movie, with animation from the company founded by ex-Disney animator Don "The Kissin' Booth" Bluth.ĭespite its high cost, and issues with the durability of its hardware, Dragon's Lair almost single-handedly aroused a suffering arcade industry. In this game you play a gunslinger out to save a. That has nothing to do with Dragon's Lair, probably.Ĭreated by Rick Dyer, who was inspired by Atari's classic Adventure, it was originally a prototype called The Fantasy Machine. American Laser Games Mad Dog McCree for the 3DO, is now available as part of the Gunslinger Collection. It was at local "show", and it had a queue stretching out of the arcade tent.Ī few years later, the same show was opened by Bernie Winters and his dog Schnorbitz, and some friends of mine told me that some local toughs had shouted abuse at Bernie and tried to kick Schnorbitz. I even remember the first time I saw it running. Indeed, it was generally twice the price to play Dragon's Lair as most other games - and most of us were willing to pay it. Mad Dog McCree: Gunslinger Pack, published by Majesco, is billed as the first full motion video (FMV) shooter on Wii. Dragon's Lair is the point at which Laserdisc games became a bona-fide phenomenon.
